Tomigs - TTR
Short film produced together with other three students during 2019/2020.
For the Dundalk Institute of Technology.
On the link below you can find the animation.
This short film was produced between together with other 3 students as part of Dundalk's Institute of Technology's 3D Animation Higher Diploma.
Done between March 2019 and February 2020.
We have tried to follow a realistic industry's animation workflow for producing a film.
The different stages for the production of the film included:
Pre-Production: creation of a story, developing characters, definition of the aesthetics and color palettes, calendar and Gant Diagrams,
creation of a Production Bible with the branding, storyboards and animatics.
Production: 3D models of the charactes, use of Mixamo Fuse for some of the characters and animations,
background, 3D elements modeled in Maya, blockout of shots in Maya, importing models into Unreal Engine,
building the scene in UE's Level Sequence Editor
Post-Production: rendering, editing and assembling the output into Blender, adding sounds and music
and following te process using Scrum methodology (scrumwise) and other project management tools
Project Management: the project was approached using Scrum methodology so we created the tasks and assigned it to Sprints that went on
for two or three weeks. We had meetings at the begining of every Sprint to assign the tasks and have a general view of the project.
The project was mostly done online that was a challenge, so we used technologies that helped us to share the files and info: the project's assests
were in OneDrive, and we used OneNote to keep the project organized. We also used GitHub in Unreal Engine at the final stages of the project.
Below snapshots of the process:
= Pre-Production =
Defining the Story
Mixamo Fuse characters v1
Mixamo Fuse for the Fairy
= Project Management =
GitHub "not-quite-succesful" sync
= Production =
Mixamo Fuse Characters (Blosom and Theodore)
Makehuman Character (Chantal)
Alter Characters in Maya
Characters: color studies
Characters animation in Maya
Characters animation in Mixamo Fuse
3D Characters Development Workflow
Research and production of Weather System
Research and production of Water
Import Scene and characters into Unreal
Building Scenes and shots in UE's Level Sequence Editor
= Post-Production =
Render scenes in UE to PNGs
Assemble scenes in Blender
Add music and SFX in Blender
Produce final animation in Blender
Hollywood's red carpet, fame and fortune.
Version 1 - draft:
This was the first version of the animation that we produced. With a lot of mistakes and funny but useful experience.