Small animation of a medieval character walking up a hill.
Made as a teaser for a videogame prototype.
Animation
On the link below you can find the animation.
Final version:
Process
This short animation was done aiming to be a teaser for a videogame in prototype stage.
Done between the end of February and begining of September of 2020.
The process stages:
Preproduction: StoryBoard
Character Design
Source Material
Sketching
PRODUCTION:
Character 3D Modeling and Texturing
Character Rigging
Character Weight Paint
Character Animation: Walk and Run
Character Face Animation through Set Driven Keys on Textures.
Character Props (parented):
- Cape and Hood
- Stick
- Pipe
- Sword and Belt
- Belt
Character - Toon Shader (Cell Shading style)
Background modeling (mountains)
Background Layered Textures for Terrain and Path
Background Elements:
- Trees: modeling, brushes and Billboards
- Tower
- Castle
- Vines
- Lake
- Birds
Editing / Post-Production:
Cameras placement
Playblasting
Rendering
Lighting
Sounds
Music (accordion and guitar)
Blender Edit
Project Management:
OneNote was used all along the process to keep documentation of the changes.
OneDrive was used as online repository.
Excel used to track hours (230 hours approx.).
Investigated but disregarded Techniques:
nCloth simulation for fabrics and pipes' tessels.
xGen simulatio for grass generation.
Skybox for background.
Environmental Myst.
Software used:
Maya for 3d modeling, animation, playblasting and rendering.
Gimp, Photoshop and MS Paint for Textures.
Audacity for Music and Sound Effects Editing.
Blender for video editing.
Office (OneNote, Excel, OneDrive) for project management.
Some Weird stuff: