Tomigs - TTR



Start About Contact Reel


Pilgrim Walk


Small animation of a medieval character walking up a hill.
Made as a teaser for a videogame prototype.


Pilgrim Standing





Animation

On the link below you can find the animation.

Final version:






Process

This short animation was done aiming to be a teaser for a videogame in prototype stage.
Done between the end of February and begining of September of 2020.



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The process stages:

Preproduction:

StoryBoard
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Character Design

Source Material
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Sketching
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PRODUCTION:

Character 3D Modeling and Texturing
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Character Rigging
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Character Weight Paint
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Character Animation: Walk and Run
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Character Face Animation through Set Driven Keys on Textures.
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Character Props (parented):

- Cape and Hood
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- Stick

- Pipe
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- Sword and Belt
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- Belt
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Character - Toon Shader (Cell Shading style)
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Background modeling (mountains)
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Background Layered Textures for Terrain and Path
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Background Elements:

- Trees: modeling, brushes and Billboards
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- Tower
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- Castle
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- Vines
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- Lake
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- Birds
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Editing / Post-Production:

Cameras placement
Playblasting
Rendering
Lighting
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Sounds
Music (accordion and guitar)
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Blender Edit
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Project Management:

OneNote was used all along the process to keep documentation of the changes.
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OneDrive was used as online repository.
Excel used to track hours (230 hours approx.).
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Investigated but disregarded Techniques:

nCloth simulation for fabrics and pipes' tessels.
xGen simulatio for grass generation.
Skybox for background.
Environmental Myst.


Software used:

Maya for 3d modeling, animation, playblasting and rendering.
Gimp, Photoshop and MS Paint for Textures.
Audacity for Music and Sound Effects Editing.
Blender for video editing.
Office (OneNote, Excel, OneDrive) for project management.


Some Weird stuff:
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